![]() Just stack up +skills where you can and cycle through your abilities. You don’t need a lot of endgame gear to make this guy work. Specifically, travincal, chaos pit lords, last Baal wave, and Baal himself will take some time to kill. Diablo himself doesn’t last very long, meaning the only time you really slow down is against a couple of key fire immunes. Not having cyclone armor hurts a bit, but you still get oak sage and an army of wolves/a bear to tank for you.Īll of the trash just evaporates and disappears. Very aesthetically pleasing, and very easy to play. ![]() I can take him farming in the mausoleum, stony tomb, and cows all with relative ease. Molten boulder actually does more physical than fire for me (granted, firestorm isn’t maxed) and volcano does a fair bit of damage too. Armageddon does insane damage, and being able to spam molten boulders at melee combatants means that even fire immunes die rather quickly. Baal took a while, as did Lester and co, and an unfortunate stone skin on the infector of souls took a while, but I was never completely stalled. Skills - one point into bear and prereqs, left side of fire tree. act 1 cold merc with insight, treachery, and wisdom.and then some yellow gloves/boots with res.Running on ladder with the following build Having now built one, I feel like I can chime in my two cents here. Baal takes ages to kill, but other than that it is good for any areas. What can it clear: technically any areas. It is so easy to play with it, sometimes it is even boring. Sorc overall is still stronger, but much more fragile, too.Įasy-to-use: 10/10. There is a significant clear speed difference between killing mobs on the top and on the bottom part of the screen. When killing mobs, position yourself to the lower part of the screen because Armageddon hits in the area mainly above your head. Use Armageddon, then switch to Volcano and while you have meteor shower just kill close mobs with Molten and further away/stationary mobs with Volvano. So it is mainly about what gear you have for the mercs and which one you prefer using, Higher level I tried the Act 3 merc with dual spirits, vipermagi and shako. I only saw 2-3 elites where I was not able to break the dual immunity and they still died in a minute or so, but you can also skip them. Later I swapped that for Reaper’s Toll, so even when I encountered a fire/phy immune, the phys immunity usually was broken. Lower level I used Act 2 merc with Insight. ![]() I did not max fissure, so my Armageddon last only for like 30 seconds, but at least the rest of the skills will get max synergy bonuses. Summons: 1 pt magic on bear, wolves, raven and oak.Įle: Left side of the tree. Plus I did not use Stormshield/Spirit, so I did not go for high block %. I used the last two for full rejuv, but I very very hardly needed any.ĭex: I had so much life, I did not need it. One column of mana potions is more than enough. You will need a few charms with mana, but those are quite easy to come by. At lower level you need an Insight merc, but around lvl70-73 you can even use Obedience or something completely different merc setup. Vita: all pts that are not for str requirements.Įnergy 0, you will have enough mana on your own. Later on around lvl80 you will easily have ~2k life with Oak without CtA. Because I did not need 156 str for monarch even on low level I had very high life (I still dont have CtA). Recently I got a mediocre dudu torch, but the fire build is strong even without one.Įnough str to wear the above mentioned gear. I used HotO, Rhyme (to save pts from Str that Monarch requires that went to Vita), BK/SoJ, a plain +2 magical amu (did not find any better), Jalal (did not find pelt for fire), Vipermagi and charm-wise usually +life, +mana and resists to have 75 all res. It takes ages to kill him without GG gear. I have a lvl85(ish) fire druid and I had no issues on hell, except Baal.
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